

The following topics offer recommendations and detail any limitations on importing Textures: For 2D Projects, use the Sprite Editor.For 3D Projects, create a Material and assign the Texture to the new Material.

To use the imported Assets in your Project:.Click the Apply button to save the changes.More info See in Glossary, set the Texture Import Settings. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.Select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary.To import image and movie files as Textures and Sprites in Unity: This extends to multi-layer Photoshop PSD or TIFF files. More info See in Glossary.Īs long as the image meets the specified size requirements, Unity imports and optimizes it for game use.

If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. In a 2D Project, Unity imports image and movie files in the Assets folder as Sprites A 2D graphic objects. In a 3D Project, Unity imports image and movie files in the Assets folder as Textures. You can create textures in a digital content creation application, such as Photoshop, and import them into Unity. More info See in Glossary is a bitmap image. Textures are often applied to the surface of a mesh to give it visual detail. A texture An image used when rendering a GameObject, Sprite, or UI element.
